Material based Mesh Deformation
Abstract
Shape deformation is one of the fundamental techniques in geometry processing. Shape deformation algorithms aim to mimic 3D object deformations on digital representations of objects efficiently. Deformation refers to the change in the shape and size of the object. Rigidity performs a significant role in the deformation. The actual 3D object could have parts with different amounts of rigidity. The shape deformation algorithm should be able to model the rigidity of the entire object and spatially varying rigidity. We propose a rigidity controllable mesh deformation method where the user can specify the rigidity of each part of the object. There are several popular deformation models and algorithms to deform objects. However, none of them explicitly capture the rigidity of the object. Additionally, we try to estimate the rigidity of the object given various deformations of the object.
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- M Tech Dissertations [923]