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dc.contributor.advisorRaje, Nitin
dc.contributor.authorBhar, Rahul
dc.date.accessioned2017-06-10T14:37:41Z
dc.date.available2017-06-10T14:37:41Z
dc.date.issued2008
dc.identifier.citationBhar, Rahul (2008). Waterpoly : a learning game kit. Dhirubhai Ambani Institute of Information and Communication Technology, 68 p. (Acc.No: T00191)
dc.identifier.urihttp://drsr.daiict.ac.in/handle/123456789/228
dc.description.abstractThe title of my project is “Waterpoly” – A Learning Game Kit. The objective of my project is to design an interactive computer aided training program to bring awareness of Water Conservation methods for improving standard of living in rural India. My product contains a Board Game and an Information CD. The board game is based on simulation of agricultural inputs required to cultivate rice. This is to arouse curiosity and provide an experienced based learning. Another part of the project is the Information CD. The Information CD provides the information regarding various water conservation methods used within the game and its related sub domains like rainfall, soil, watershed etc. Detail description and implementation methodologies for water conservation are also included in the CD as an extra level of knowledge. Along with the information for the various water conservation methodologies, there is a game help within the CD, to help a player to understand how to play a game and acts as a tutorial for the game.
dc.publisherDhirubhai Ambani Institute of Information and Communication Technology
dc.subjectSoil science
dc.subjectWater conservation
dc.subjectWater conservation
dc.subjectTechnique
dc.subjectWater harvesting
dc.subjectTechnique
dc.subjectComputer aided design
dc.classification.ddc333.9116 BHA
dc.titleWaterpoly: a learning game kit
dc.typeProject Report
dc.degreeM. Des
dc.student.id200614008
dc.accession.numberT00191


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