Tikitaka based attack strategy for soccer simulation 2D
Abstract
Soccer Simulation 2D has grown as a testbed for MultiAgent research over the years. As it provides a complete distributed platform for simulating the algorithm proposed. I have also used the same platform for my research.
Chapter-1, describes about the History of robocup. It also describes the robocup as a research challenge. It also describes the problem statement in detail. Additionally, the salient features of the problem, the assumptions and gives the proposed methodology overview.
Chapter-2, gives the working details of the simulator used for the experiments.
Chapter-3, describes the work done in Soccer Simulation 2D league. It describes the last years top 8 teams of the competition. It also describes the techniques used by some other research groups for solving the problem.
Chapter-4, is the detailed explanation of the proposed work. The proposed tikitaka based attack strategy, is a reactive strategy. Every player is supposed to react on the basis of the information available in that cycle.
Chapter-5, gives the implementation details and the results. The proposed algorithm is implemented on Agent 2D base, which is available under free license.
Chapter-6,This is the concluding chapter. It decribes what all things are learnt during research and how the proposed method is useful.
Chapter-7,Followed is the Appendices which describes the defense strategy that could be implemented and additional is the reformation technique which after observing the game was considered important.
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