Tikitaka based attack strategy for soccer simulation 2D

dc.accession.numberT00448
dc.classification.ddc629.8932 JAI
dc.contributor.advisorDasgupta, Sourish
dc.contributor.authorJain, Priyanka
dc.date.accessioned2017-06-10T14:41:33Z
dc.date.accessioned2025-06-28T10:22:09Z
dc.date.available2017-06-10T14:41:33Z
dc.date.issued2014
dc.degreeM. Tech
dc.description.abstractSoccer Simulation 2D has grown as a testbed for MultiAgent research over the years. As it provides a complete distributed platform for simulating the algorithm proposed. I have also used the same platform for my research. Chapter-1, describes about the History of robocup. It also describes the robocup as a research challenge. It also describes the problem statement in detail. Additionally, the salient features of the problem, the assumptions and gives the proposed methodology overview. Chapter-2, gives the working details of the simulator used for the experiments. Chapter-3, describes the work done in Soccer Simulation 2D league. It describes the last years top 8 teams of the competition. It also describes the techniques used by some other research groups for solving the problem. Chapter-4, is the detailed explanation of the proposed work. The proposed tikitaka based attack strategy, is a reactive strategy. Every player is supposed to react on the basis of the information available in that cycle. Chapter-5, gives the implementation details and the results. The proposed algorithm is implemented on Agent 2D base, which is available under free license. Chapter-6,This is the concluding chapter. It decribes what all things are learnt during research and how the proposed method is useful. Chapter-7,Followed is the Appendices which describes the defense strategy that could be implemented and additional is the reformation technique which after observing the game was considered important.
dc.identifier.citationJain, Priyanka (2014). Tikitaka based attack strategy for soccer simulation 2D. Dhirubhai Ambani Institute of Information and Communication Technology, ix, 40 p. (Acc.No: T00448)
dc.identifier.urihttp://drsr.daiict.ac.in/handle/123456789/485
dc.publisherDhirubhai Ambani Institute of Information and Communication Technology
dc.student.id201211013
dc.subjectRoboCup
dc.subjectSoccer Simulation
dc.subjectArtificial Intelligence
dc.subjectComputer Simulation
dc.titleTikitaka based attack strategy for soccer simulation 2D
dc.typeDissertation

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