Tikitaka based attack strategy for soccer simulation 2D

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Dhirubhai Ambani Institute of Information and Communication Technology

Abstract

Soccer Simulation 2D has grown as a testbed for MultiAgent research over the years. As it provides a complete distributed platform for simulating the algorithm proposed. I have also used the same platform for my research.

Chapter-1, describes about the History of robocup. It also describes the robocup as a research challenge. It also describes the problem statement in detail. Additionally, the salient features of the problem, the assumptions and gives the proposed methodology overview.

Chapter-2, gives the working details of the simulator used for the experiments.

Chapter-3, describes the work done in Soccer Simulation 2D league. It describes the last years top 8 teams of the competition. It also describes the techniques used by some other research groups for solving the problem.

Chapter-4, is the detailed explanation of the proposed work. The proposed tikitaka based attack strategy, is a reactive strategy. Every player is supposed to react on the basis of the information available in that cycle.

Chapter-5, gives the implementation details and the results. The proposed algorithm is implemented on Agent 2D base, which is available under free license.

Chapter-6,This is the concluding chapter. It decribes what all things are learnt during research and how the proposed method is useful.

Chapter-7,Followed is the Appendices which describes the defense strategy that could be implemented and additional is the reformation technique which after observing the game was considered important.

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Jain, Priyanka (2014). Tikitaka based attack strategy for soccer simulation 2D. Dhirubhai Ambani Institute of Information and Communication Technology, ix, 40 p. (Acc.No: T00448)

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